Kèr Uteríhzkàvvègù (Uteríhz /cəvˈvɛgʊ/ [dart] [festival]) is a subtropical Town located in the Ftiyāobāt Region of the Tetbur Commune.
The name Kèr Uteríhzkàvvègù is derived from the Tauric language, as Kèr Uteríhzkàvvègù was founded by Idatine Rhys Fardd, who was culturaly Tauric.
Climate
Kèr Uteríhzkàvvègù has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kèr Uteríhzkàvvègù receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Uteríhzkàvvègù covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4986 m (16358 ft) above sea level.
Overview
Kèr Uteríhzkàvvègù was founded durring the late 14th century in summer of the year 1352, by Idatine Rhys Fardd. The establishment of Kèr Uteríhzkàvvègù suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Uteríhzkàvvègù which required millitary assistance exterminate before the community could finish being built.
Kèr Uteríhzkàvvègù was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kèr Uteríhzkàvvègù is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kèr Uteríhzkàvvègù is buildings are arranged arround a network of crampt paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Kèr Uteríhzkàvvègù's bare minimum defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Kèr Uteríhzkàvvègù is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.
Civic Infrastructure
Kèr Uteríhzkàvvègù has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kèr Uteríhzkàvvègù has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Uteríhzkàvvègù.
Kèr Uteríhzkàvvègù has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kèr Uteríhzkàvvègù has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kèr Uteríhzkàvvègù has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kèr Uteríhzkàvvègù has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Uteríhzkàvvègù's public wards, blessings, and other arcane systems.
Kèr Uteríhzkàvvègù possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kèr Uteríhzkàvvègù has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Kèr Uteríhzkàvvègù has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Kèr Uteríhzkàvvègù's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Kèr Uteríhzkàvvègù the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Mud Elemental, Small near Kèr Uteríhzkàvvègù are known to be more aggressive than normal.
Kèr Uteríhzkàvvègù's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Invocation energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4108 m2
Cattle and Similar Creatures: 255
Poultry: 3066
Swine: 204
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 102
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
304 of Kèr Uteríhzkàvvègù's population work within a Foundational Occupation.
21 work in Agriculture
66 work as Craftsmen
23 work as Merchants
48 work as Service Workers
31 work as General Laborers
10 work as Skilled Laborers
46 work as Civil Servants
29 work in Cottage Industries
13 work as Artists
17 work in Produce Industries
688 of Kèr Uteríhzkàvvègù's population do not work in a formal occupation, but do contribute to the local economy. 30 (3%) are noncontributers.
Points of Interest
Kèr Uteríhzkàvvègù is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
Kèr Uteríhzkàvvègù's residents established a new industry (21267 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a broach of Mysticism, an a broach imbued with great amounts of Mysticism energies was created near Kèr Uteríhzkàvvègù by in time immemorial, reportedly some time during the early 2nd century.